Case Study
Skeleton
Keyframed character animation study translating real-world movement into a looping performance.
Project Overview
Skeleton is a short character animation study focused on translating real-world movement into a clean, looping performance. The project centres on observation, timing, and weight rather than stylisation, resulting in a loop that feels natural and continuous.
Approach
The animation was built using a pose-first workflow, starting with strong key poses informed by real-world reference. Particular attention was given to silhouette clarity and spacing, ensuring the character reads clearly and remains visually balanced throughout the loop.
Motion & Performance
Movement is intentionally restrained, relying on subtle shifts and offsets to create a sense of weight and personality. Small delays between body parts introduce secondary motion, helping the animation feel grounded and human rather than mechanical.
Outcome
The final loop demonstrates a considered approach to keyframing and motion fundamentals, showing how simple movement and clear posing can effectively convey character without unnecessary complexity.